гастер бластер что это
Гастер бластер что это
The first method to unlocking the Gaster Blaster will be listed below. Follow each step carefully.
1. If not done already, install or buy Undertale.
2. Get EXACTLY 50 hours on the game.
3. Close it and uninstall and get a refund, then open Terraria.
4. Input up, down, up, down, up down, left, right, right, left, then close the game.
5. Buy a Gaster Blaster plushie or drawing.
6. Input the Gaster Blaster merchandise into the disc drive, and close it.
8. Spin your fidget spinner with the new character (read my other guide for how to obtain one).
9. Finally, the Gaster Blaster should appear with the health of a green slime. Kill it.
10. Grab the dropped Gaster Blaster weapon and have fun!
Now, if this doesn’t work, I only have one more method so far. Please read below if this one did not work.
If Method A did not work, then please try this one.
1. Buy the merch as stated from Method A.
2. Turn it into code and implement it into Terraria’s code.
4. Spin the fidget spinner on the same green character (again, read my other guide.)
5. Defeat the Gaster Blaster.
6. Pick up the dropped weapon. Though it will be weaker than Method A’s, it still works well!
I hope this one works if the other did not.
Well, I hope the guide worked in the end! If it did not, don’t worry. I’m still working on finding more methods of obtaining the Gaster Blaster, AND the fidget spinner. I am also working on a new guide for another mount.
I wish you best of luck with your Terraria adventures!
Гастер бластер что это
please, not another sans fight.
«THE LIBRARY DOESN’T WORK»
yes, it does. there’s a lot of people who use it. you’re just using it wrong. stop blaming my library and just ask for help on the unitale server, thanks.
HI IF YOU USE THIS PLEASE CREDIT ME FOR SOME REASON PEOPLE DONT
throw blasters = require («Libraries/gaster_blasters») at the bottom of your wave script
throw blasters.Update() somewhere in your update function, you should probably put that at the bottom
to create a gaster blaster, use blasters.New
blasters.New(start_x,start_y,goto_x,goto_y,rotation[,startrotation[,sound[,fire_sound[,sprite_prefix[,beam_sprite]]]]]) returns GasterBlaster
start_x and start_y are where the gaster blaster spawns, this is normally off screen
goto_x and goto_y are where the gaster blaster moves to, this is normally on screen
rotation is where the gaster blaster turns to face
startrotation is what the gaster blaster starts out as, this is 0 by default as thats what undertale does im pretty sure
sound is «gasterintro» by default, if you set it to false then the blaster is silent
same with fire_sound except it’s «gasterfire» by default
sprite_prefix is «blaster/spr_gasterblaster_» by default
beam_sprite is «blaster/beam» by default
✨ ✨ ✨ variables and functions ✨ ✨ ✨
GasterBlaster.Scale(width,height) rescales the gaster blaster, if you set width to 0.5 and height to 1 its just like the small ones in undertale
these get cleaned up when the wave ends but if you want to instantly destroy one call GasterBlaster.Destroy()
GasterBlaster.x is its x position, note that itll try and move to x2
GasterBlaster.y is its y position, note that itll try and move to y2
GasterBlaster.x2 is where the blaster is trying to move to
GasterBlaster.y2 is where the blaster is trying to move to
GasterBlaster.shootdelay is how long until the blaster shoots its beam, 40 by default
GasterBlaster.speed is how fast it moves/turns, default 40
GasterBlaster.angle is its angle, you can modify this and nothing bad should happen probably
GasterBlaster.holdfire is how long it stays in place before moving away after firing, 0 by default
GasterBlaster.beam is the beam projectile, you shouldn’t overwrite this
✨ ✨ ✨ the single event that this library has ✨ ✨ ✨
GasterBlaster.OnBeam(bullet) gets called when the blaster shoots its beam. bullet is the beam (its a projectile btw)
a good example of this being used is colored blasters
in this wave (which is missing a few things but you get the point) creates a blue gaster blaster.